![]() ![]() ![]() This led to situations where it was difficult to find enough developers to replace those that left. ![]() Thus, most of the people applying to work at Arkane were also far more proficient in creating single-player games and not multiplayer experiences. Again, the studio is known for crafting high-quality single-player immersive sims. Replacing these team members that left also proved to be incredibly difficult for Arkane. Bloomberg reports that nearly 70% of the team working on Redfall ended up leaving by the end of the game's development. For a studio that is full of developers that have only known single-player game development, such as 2017's Prey, this shift to multiplayer caused major issues for a lot of them. The push to have Redfall be a multiplayer title was made by Arkane's parent company, ZeniMax. Redfall was already about two years into development at that point but it was going so poorly at Arkane that several developers working on the game simply hoped that it would either be rebooted as a single player game or cancelled completely. The troubles began around the time that Xbox finalized their acquisition of ZeniMax in 2020. It was filled with a myriad of technical bugs, poor design, poor gameplay structure, and the list goes on.Ī new report from Bloomberg sheds some light on just what in the world went wrong with the development of Redfall. When Redfall launched last month, it was met with plenty of poor review scores from critics and players. This includes a lack of oversight from Xbox management, staffing issues, and an ever changing design basis for the game itself. ![]() It may come as no surprise to you to hear that the development of Redfall from Arkane Austin was plagued with issues at all levels. ![]()
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